![]() ![]() ![]() I realize that this is purely anecdotal evidence, but after over 6,000 battles I'd like to think I have a pretty solid feel on how to aim for results and I know many other players have a 'feel' for things like aim so its not totally baseless. ![]() Since that change it feels like my aim is off just a little - getting many more overpens and non-pens than I think I should. In my attempts to fix this I deleted preferences.xml, my entire res_mods folder, and reset my UI Scale from 125% to 100%. I had a problem this week where I had some UI elements that were overlapping, making them difficult to see during battles. in preparation for subs and this messed it up.I will preface this by first admitting that this could be an extended streak of poor RNG, and also that the sample size isn't statistically significant (yet). My suspicion is they changed something in the net code and handling of target lock on etc. The next bit is more a "feel" rather than fact thing, but I suspect that a lot of the weird dispersion some people seem to get (I know a few players do the lock-off lock-on thing for "good Luck" a lot) is the desync between the client that appears to be lock on (and camera is following the ship) while the server is not yet in lock-on mode and just gets the cursor information, kinda like blind firing. With zero latency that is not an issue, however with latency you get weird effects like this one. ![]() Some part of the shooting/aiming is done on the client while a different part is done on the server side. Gun turrets don't react to ping in the manner described hereįundamentally, the issue is the synchronization between server and client. If that were the case (such as with turrets) then the pointer (green wedge) should not be on target, similar to how the gun turret pointers are not on target when you outturn them just like any other ship maybe able to outturn it's gun traverse rate. this "bug" is not a bug at all, and makes more sense. Could this be a case where the ship is out turning the launcher? I am thinking while the game may have not always worked this way. ![]()
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